Vector Foundations and Products
Overview
This branch develops the Vector I layer of the topic. The main purpose is to make vector algebra meaningful before it is used for lines, planes, angles, and distances.
A vector should be read as a directed movement. Column-vector notation is a compact way of recording that movement component by component.
Caption: The same vector idea can be read as an arrow, a column of components, or an algebraic object.
Scalars, Vectors, and Components
A scalar has magnitude only. A vector has magnitude and direction.
Examples of scalars include distance, speed, mass, and time. Examples of vectors include displacement, velocity, force, and acceleration.
In two dimensions,
means a movement of units in the first coordinate direction and units in the second coordinate direction.
In three dimensions,
Two vectors are equal when they have the same magnitude and direction. They do not need to start at the same point in a diagram.
Magnitude and Unit Vectors
The magnitude of
is
If , the unit vector in the direction of is
This operation keeps the direction but changes the magnitude to .
Position and Displacement Vectors
A position vector locates a point from the origin. A displacement vector compares two points directly.
If and have position vectors and , then
This is not just a formula. It says:
Caption: A displacement vector does not depend on where the origin is placed.
Ratio Theorem
Ratio theorem is a position-vector method for locating a point on a line segment or produced line.
Suppose divides internally in the ratio
Then
The weights are crossed because is closer to the endpoint with the larger opposite weight.
Caption: If , the position vector of is a weighted average of and using the opposite segment weights.
Midpoint Case
If is the midpoint of , then
so
External Division
If divides externally, the same geometric idea is used but one directed part is taken with the opposite sign. This is why the diagram and the direction of division matter.
Do not use the internal-division formula blindly when lies outside the segment .
Vector Addition and Subtraction
Vector addition combines movements.
If
then
Geometrically, this can be read using the triangle law or the parallelogram law.
Caption: Addition follows directed movement; subtraction reverses a vector before adding.
Subtraction is addition of the negative vector:
Scalar Multiplication and Parallel Vectors
For a scalar ,
has the same line of direction as .
- If , the direction is unchanged.
- If , the direction is reversed.
- If , the result is the zero vector.
Two non-zero vectors and are parallel if
for some scalar .
This is often the quickest way to test collinearity in coordinate problems.
Scalar Product
The scalar product of two vectors is defined by
where is the angle between the two vectors.
Caption: The scalar product measures the component of one vector in the direction of the other, scaled by the other vector’s magnitude.
For components,
The scalar product returns a scalar, not a vector.
What It Measures
The scalar product measures directional agreement.
- If , the angle is acute.
- If , the vectors are perpendicular.
- If , the angle is obtuse.
Finding Angles
If and are non-zero, then
For acute angles between lines, use an absolute value if direction vectors may point in opposite chosen directions:
Projections and Resolving
The scalar projection of in the direction of a unit vector is
The vector projection is
Resolving into parts parallel and perpendicular to gives
Caption: Resolving separates the part along a chosen direction from the part perpendicular to it.
Vector Product
For 3D vectors, the vector product is a vector perpendicular to both input vectors.
Its magnitude is
Caption: The vector product creates a normal vector, and its magnitude gives the area of the parallelogram spanned by the two vectors.
For
the vector product can be calculated by
This formula is easier to reconstruct if it is read as a component-by-component calculation rather than memorised as three unrelated expressions.
Write
Then set up the calculation as
This determinant layout is a calculation device. The first-row sign pattern is
Expanding along the first row gives
Equivalently,
The middle sign is the common trap. One safe way to calculate is:
- For the component, cover the first column and calculate .
- For the component, cover the second column and calculate the negative of .
- For the component, cover the third column and calculate .
For example, if
then
You should still check the meaning after calculating: the result should be perpendicular to both original vectors. Here,
and
So the calculated vector is perpendicular to both and , as a vector product should be.
Use the vector product when you need:
- a vector perpendicular to two given vectors
- the area of a parallelogram
- a normal vector to a plane
- a test for parallel vectors, since for parallel non-zero vectors
Core Examples
Example 1: Displacement from Position Vectors
If
then
Example 2: Ratio Theorem
Suppose
If is the midpoint of , then
Example 3: Projection
Let
Since is already a unit vector, the projection of in the direction of is
The perpendicular component is
Common Errors
- Confusing a vector with the point where an arrow is drawn.
- Treating a position vector and displacement vector as the same object.
- Forgetting that means ending position minus starting position.
- Applying the internal Ratio Theorem to an external division problem.
- Assuming vector division exists.
- Treating as a vector.
- Forgetting that scalar product measures directional agreement through cosine.
- Using vector product when a scalar projection is needed.
- Forgetting that vector product is a 3D operation in this syllabus context.
- Losing the negative sign in the middle component of a vector product.
Revision Checklist
- Can I explain why a vector is not just a pair or triple of numbers?
- Can I move between arrows and column vectors?
- Can I derive from a diagram?
- Can I use the Ratio Theorem and identify internal versus external division?
- Can I test parallelism using scalar multiples?
- Can I use scalar product for angles, perpendicularity, and projections?
- Can I use vector product to find a perpendicular vector or area?
- Can I resolve a vector into parallel and perpendicular components?